(Tutorial) Adding BJ to SOD

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(Tutorial) Adding BJ to SOD

Post by Officer-M. John (Admin) on Thu Jun 01, 2017 9:27 am

I don't used modding for SOD. But I tried out,that BJ adding to SOD and work. Not so work as in Wolf 3D therefore good.

WL_DEF.H:

Code:

//
// bj
//
                SPR_BJ_W1,SPR_BJ_W2,SPR_BJ_W3,SPR_BJ_W4,
                SPR_BJ_JUMP1,SPR_BJ_JUMP2,SPR_BJ_JUMP3,SPR_BJ_JUMP4, 

You must re-add,but not to #ifndef SPEAR part but also #endif after.

WL_AGENT.CPP:

Code:

//#ifndef SPEAR
        SpawnBJVictory ();
//#endif

You delete in VictoryTile #ifndef SPEAR and #endif

WL_ACT2.CPP:

Code:

//#ifndef SPEAR
/*
============================================================================

                                                        BJ VICTORY

============================================================================
*/

//#endif (A_StartDeathCam last part)

You delete again in BJ VICTORY part #ifndef SPEAR and #endif

Add the BJ in Editor. On level and Endgame Trigger item and Start position. If you did in good then you can see BJ when he jump.
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Re: (Tutorial) Adding BJ to SOD

Post by Ferir987 on Tue Jun 06, 2017 8:37 pm

Where do you get this so much codes???
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Re: (Tutorial) Adding BJ to SOD

Post by Officer-M. John (Admin) on Wed Jun 07, 2017 2:57 pm

Some I find out.
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