(Tutorial) Dead guard trick with ammo shoot

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(Tutorial) Dead guard trick with ammo shoot

Post by Officer-M. John (Admin) on Thu Jan 19, 2017 11:45 am

You know Beyond Wolfenstein I mod? If yes then you lose an ammo on start (Map 1).

WL_ACT2.CPP:

Code:

void SpawnDeadGuard (int tilex, int tiley)
{
 gamestate.ammo--;
 gamestate.ammo = gamestate.ammo;
 SpawnNewObj (tilex,tiley,&s_grddie1);

// new->obclass = inertobj;
}

I corrected the Problem.
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Re: (Tutorial) Dead guard trick with ammo shoot

Post by Ferir987 on Tue Jan 24, 2017 8:59 am

i didnt know that you are a cheater as well... Wink
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Re: (Tutorial) Dead guard trick with ammo shoot

Post by Officer-M. John (Admin) on Tue Jan 24, 2017 9:23 am

Hihi. I'm a cheater. Lol. This code don't my routine. I only fixed.
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Re: (Tutorial) Dead guard trick with ammo shoot

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